Showing posts with label Artist Corner. Show all posts
Showing posts with label Artist Corner. Show all posts

Friday, July 10, 2009

Artist Corner: Chris McGrath

For this week’s Artist Corner I have someone real special, who has touched million of urban fantasy readers. I present to you Chris McGrath, the cover artist behind the instantly recognized Dresden Files covers as well as covers for authors like Vicki Pettersson and C.E. Murphy. With him I prod in a new direction aimed at the not-so-much-known niche of cover art and I hope you guys are satisfied with the end result.

Harry Markov: Hello and thank you for accepting my invitation. Having you here would be a major treat for my readers, since you provide UF readers with some of the best covers in the industry. So let’s start with the essentials. What was the first encounter with the visual arts to stir you in that particular direction?

CM: Actually I had no intention of doing that sort of cover art. Not that I didn’t like it, it’s just that I didn’t know much about the genre and it was still just starting to take off at the time I came in. I was doing a sci fi series for Roc at the time and the art director thought the “noir” style that I had would work well for the Dresden Files “Dead Beat” cover.
But I don’t think either one of us had a totally clear vision as to how it would look in the end.
When I had finished the cover I felt that it had been a turning point for me as an illustrator and really finding myself as an artist. The next cover I did was Night Life by Rob Thurman. After that I was pretty locked down as an Urban Fantasy guy.

HM: Another tradition with the “Artist Corner” is to share something a bit more personal, so that all nosy about the person behind the artist can be satisfied. Who is Chris McGrath in the daily routine?

CM: Nothing special really. I work at home so I can control my schedule a bit. I live in Manhattan so that's always fun (and helps with UF covers). I usually go to bed around 3am, wake up at around 10 or 11am. Go out for a cup of coffee, then sit down to work. I usually take a break before dinner and play my guitar for a couple of hours, then around 7pm I work a little more. I can’t really complain I guess

HM: Who are the artists and photographers that inspired and influenced you the most?

CM: My painting teacher Steve Assael was a huge influence on me as well as Dorian Vallejo.
But there is a huge list. I’m traditionally trained as a realist painter, so I like a lot of the 19th century painters. Odd Nerdrum is a modern favorite of mine.
Sci Fi guys, I really like Enki Bilal, Frazatta, Dorian Vallejo and so on..
I do like photography but I can’t really pick any one in paticular. Maybe Bresson.

HM: So the essence of your work involves a great mastery over Photoshop and other programs from that caliber. What I want also to know is, whether you shoot the picture material for the covers yourself as well?

CM: Yes. I shoot everything. Even when I was oil painting I still shot all of my own reference. It’s the way I was trained. I’m not really that good with photoshop in the traditional sense. I learned it by myself by just trying to get it to work the way I would do my oil paintings. The process is the same and so are the rules.

HM: Doing covers for fantasy books must mean that you are also a fan of the genre in some of its aspects the least. What attracts you to the out of the ordinary and fantasy? Different people find something entirely unique for themselves and I always like hearing a new answer on the subject.

CM: I’m actually more of a science fiction fan. My three favorite books are Dune, Hyperion, and Veniss Underground. As far as Fantasy books, I do love the Elric series.
I like this sort of stuff because visually it’s creative and in a lot of ways it’s more believable than regular action or supspense fiction. I can never buy into the mainstream action books because I live in this world and I know how things work and how rediculious those plots are.
But when you move it all into a far fetched world, it becomes much more believable because it’s an unfamilar setting.

HM: Do you have to read the manuscripts you receive to get an idea what the best possible cover might be, inclining that you have full creative freedom over the process or do you have to abide already set down standards and vision o the publishers?

CM: it’s a mix. A lot of the times I just get an outline. Sometimes a manuscript.
Some companies have more control over the cover than others.
Every publisher seems to have their own rituals as to how they work and get things out, but there definitely are a lot of people involved quite a bit.

HM: Another completely customary question would be about your work process. How much does it usually take to complete a piece from start to finish and what’s your way of doing things?

CM: Finish time really varies on the project. Sci Fi stuff generally takes longer.
The most difficult part is the sketch phase and planning. If I do that well, I have less trouble but quite often there is a bit of a struggle. Plus I’m really hard on myself and things always seem to be a disaster as I’m working on them. But Sketches can take a week sometimes.

HM: In the same line of thought, provided you are the photographer as well, how does a typical photo shoot go for you? Bringing in humans as an aspect of your work certainly contributes its unexpected bumps and turns to the whole process. Does it take long to achieve the image you require or is it strictly individual?

CM: It’s funny, everyone I know who does photoshoots and has been doing them for 10 years or more still has days where everything goes wrong. There is a lot to try and control and get right. And trying to get what you need from a model can be hard too. That's why you’ll see a lot of the same models on book covers in the stores. If you find one that is good and you know you’ll get what you want from them, they get used a lot. It’s tough getting a good model.

HM: Since your job requirement and description basically demands achieving maximum realism for a very otherworldly concept, how do you manage to layer the magical elements into your compositions? Do you get to shoot against Hollywood’s beloved green screen?

CM: A lot of stuff is made up or pieced together and repainted the way a lot of concept guys work. But it’s all painted in Photoshop.

HM: Speaking of compositions, where do you get your inspiration from? What brings out new ideas for compositions and covers?

CM: Sometimes the story dictates that sort of thing. When you begin to establish the main elements of the concept a rhythm begins to become apparent and sometimes you just follow through with that instinctively. Other times a movie or something like that will give me an idea.

HM: Also to rewind a bit, how did you get involved in the cover art making business in the first place? Your profession is extremely interesting and a small niche, so there has to be an interesting story behind your involvement with it.

CM: When I was around 12 years old I saw Frazetta’s work and that pretty much inspired me to go into doing book covers. It is a long story, but to sum it up: I finished college in 1995 and really didn’t have a portfolio finished. I was kind of into doing the fine art thing at the time and it distracted me a bit from the sci fi stuff. Plus there were a lot of other things going on in my life. Becoming an artist is not always a reality for family members to support. But I pushed on because I really couldn’t do anything else. While I worked on my portfolio I gave guitar lessons to make money. In 1999 the industry really seemed like it was headed for more digital stuff so a friend introduced me to photoshop. I didn’t want to get involved with it but soon I began to like it. In 2001 the art director at ACE books gave me my first job doing an oil painting of all things. I had showed her my digital portfolio and I had one traditional painting in the back,. I’m suspicious that my friend Dorian had called her and said to make sure that the job she gave me was done in oil not PS. At that time digital was still “evil” to painters. The cover is on my website still. Entitled “the King”. But that was my only traditional cover. The other weird thing about that cover is that I started it the morning of sept.11th. so it has a erie vibe to me.
From there work was slow. I started at 3 covers my first year. 6 my second. Maybe 10 or 12 my third. And in 2004 after I did Dead Beat I did around 16 covers. It started looking good but It wasn’t really full time until late 2005.

HM:As a final question, what are your future plans? Would you deviate from what you do right now and pursue different projects and if so, can you share?

CM: that's a question I’ve been asking myself a lot lately and I really don’t know yet.
The publishing world is changing and it’s not getting any bigger. I would love to continue to do covers full time but I don’t really see that happening. Unless book sales pick up or it shifts into something else. I don’t really want to do full time concept work and I’m not sure if I want to do traditional fine art either. I honestly don’t know where things are headed but you never know. I would be happy just doing sci fi stuff.

Friday, May 22, 2009

Artist Corner: Ionen

This is yet another wonderful Friday and time to get moving with another Artist Corner. This time, we will tame things down with concept character work developed by a very talented artist in this field, who goes by the name of Ionen. Here is what he told me:

HM: Hello and thank you for accepting my invitation. It is a real pleasure having you here in my virtual chair. Let’s start with the simple and basic questions. What was your first encounter with art and how did you decide you would become an artist?

I came from a completely un-artistic family, becoming an artist was just not something I ever really thought of. I was however always fascinated by cartoons. When I was in middle school was when Cartoon Network’s Toonami came out, where they pushed Dragonball Z and Sailor Moon. I got really into anime for awhile, but didn’t really put pencil to paper until I was about 16. After watching Gundam Wing I wanted to create my own Gundam designs, and I guess that’s where I really started.

It was still more of a hobby than anything else until I was 18 and decided to go to an animation school. Drawing was fun, but I wanted to be more involved than that.

HM: Another tradition with the “Artist Corner” is to say something about yourself. Who is ionen and why did you chose this interesting sounding username for your DA profile?

Ionen is actually a name of one of the characters from the Aphelion series, I tend to use the names of my characters.

HM: Who are the artists that inspired and influenced you the most?

Hyung-Tae Kim is a huge inspiration, but Shunya Yamashita, Feng Zhu, James Hawkins, Limha Lekan, and Jeong Juno are also some favorites.

HM: Your work is fantasy in the computer and video game sense of the genre. Are you by chance an avid gamer and are games your primary source of inspiration for your imagination?

I’ve a huge gamer probably to the point that when I design characters I think about how they would be built in 3D as I work. I went to an animation school that focused on video game production as well. That streamlined my thinking in that way.

I’m also at the beginning of my career as an indie game developer.

HM: What attracts you to the out of the ordinary and fantasy? Different people find something entirely unique for themselves and I always like hearing a new answer on the subject.

There seems to be sort of a Western style and an Eastern style of sci-fi and fantasy. Western tends to be gritty, muted, realistic and often dark. Eastern tends to be saturated, fantastical, and young. My interest is bringing those two groups together, as both have elements I like and dislike, and the two groups are rarely mixed together in the video game world.

HM: Most of your work resembles pin-ups and calling cards for characters in different poses, but usually static and on gray font. What attracts you to this type of art, is it safe to say concept art, or do you also plan to bring in a full piece with background and a story behind it?

Being a character artist primarily I tend to focus on just the character, and I feel that the viewer should be looking at the character, not the background. Since a lot of the colors I use are highly saturated or high-contrast, a middle or dark-gray tends to make the viewer focus on the brighter colors.

I have actually done quite a bit of environmental work as well, I just tend to keep things separated.

HM: What you do is fascinating towards the details in armor and weaponry. To me this looks like a complex brain surgery, but how hard is it actually to apply detail to armor and other objects? What’s your way of doing it?

It is hard for me to really explain it. For me, creating the details is usually the easy part. My brain sort of shuts down and goes on auto-drive.

HM: I also couldn’t miss the slightly pointed years, fair complexion and silken hair you attribute quite a number of your female characters. How great a fan of elves are you and are they inspired from somewhere, because I do catch a slight Lineage vibe in your vision?

Adding pointy ears just seems to make the drawing suddenly a lot more fun to work on, and it can add a lot to the character, a lot of mysticism without changing the character much.

HM: What is your working process? Do you paint by traditional means or do you also mix in with the digital world?

Now I work exclusively digitally. There are some elements I miss, but using a scanner was always incredibly annoying to me.

HM: Another completely customary question would be about your work process. How much does it usually take to complete a piece from start to finish and what’s your way of doing things?

It can actually range quite a bit for me depending on the detail, sketches and how developed the character already is. On a fresh full-body concept it’s usually around 10 hours though.

Research – If I need to find references it is the first thing I do.
Thumbnail sketches – Do some quick sketches of various poses and costume ideas.
Quick lineart – After I’ve chosen the best thumbnail I scale it up and clean it.
Base colors – Put some flat colors down underneath the sketch.
Shade everything – Add layers of color and start blending them together. I generally start with the face or skin.
Add details/lighting – Add in minute details and if there’s a backlight this is generally when I add it.
Polish – Fine tune things, let the painting rest for awhile and see if there’s anything that needs to be fixed.

HM:Judging by your gallery, you have updated a considerable amount of commissions you have done over the last year or so. I’ve been curious for quite awhile about the whole process. What’s your experience so far mainly with the people, who hire your talent?

Most experiences have been positive. I can’t speak for everyone, but the majority of my commissions through DeviantArt are from people who have their own story and want to be able to visualize their character better.

HM: Since you have been quite popular with commissions does this mean that you are a freelance artist and does art pay the bills in your case?

Yes, I work freelance on a variety of projects. I’m currently a concept artist on a sci-fi comic, and have done various work for game companies and RPG books.

HM: Every once and awhile I spot a slightly fan-fic themed art. A lot of people bash and disregard fan art as a testament that an artists has no original ideas of their own. What’s your opinion on the matter?

Some people only enjoy drawing fanart, some people may use it as a crutch. I rarely do fanart, because designing the costume and how the character acts and moves is a lot of the challenge. Duplicating an existing character doesn’t take nearly as much thought.

HM:To close off this session I will ask the frequent last question. What are we to expect from such a talented artist?

A long list of games created under our group, Lunatic Studios, and hopefully I will progress and become better at painting. :)

Saturday, May 16, 2009

Artist Corner: Kmye-Chan

Due to some time restrictions yesterday, a very long 14 hours shift at work, I was unable to get the Artist Corner interview up and running on Friday per se, but let’s pretend it’s Friday once more and take a dip in the hauntingly beautiful world of art with Camille otherwise known as Kmye Chan. This French flower cultivates her own garden of phantasmagoric fragile images, which if you have been around the Internet long enough must have already seen. So here is the person behind the art and her rendition of the answers to my obnoxious questions.

Harry Markov: Hello and thank you for accepting my invitation. It is a real pleasure having you here in my virtual chair. Let’s start with the simple and basic questions. What was your first encounter with art and how did you decide you would become an artist?

Kmye Chan:
Thank you very much for inviting me! It’s a pleasure to be virtually here. ;)

Well, to be honest, I didn’t really “choose” to become an artist… it kind of fell on me. I’ve been drawing for almost all my life, I started as a kid, except that unlike most people, I never really stopped. At first I was drawing just for fun, but in my late teens, I realized that drawing was something very, very important for me, and that I wanted to go a little bit further in that direction. From there I started working harder to improve, and before I knew it, I guess you could say I was an artist.

HM: Another tradition with the “Artist Corner” is to say something about yourself. Who is kmye-chan and why did you chose this interesting sounding username for your DA profile?

KC: That’s a long story! Kmye is a contraction of my real first name, Camille. It’s the nickname I’ve been using online ever since I had an internet connection. Back then, as a teenager, I was part of a group of friends with a common passion for mangas, drawing and roleplays, and one of those friends extended my nickname to “Kmye-chan”. In Japanese, the suffix “-chan” is a diminutive for kids and girls. Around that time, I also opened my first accounts on art communities like DeviantART, and I used the nickname “Kmye-chan” as my account name… and the name has stuck since then. Now I turned it into “Kmye Chan” and it’s the name I’m known by in the art community.

HM: Who are the artists that inspired and influenced you the most?


KC: There are many, so I’m not going to enumerate everyone! As a kid, I read a lot of comic books (mainly French and Japanese) which influenced me greatly: a few names that come to my mind are Bernard Yslaire, François Bourgeon, Ai Yazawa, Kaori Yuki… As far as painters go, I love the works of Dali, Magritte, Schiele, Klimt, Mucha, Waterhouse, Rossetti… just to name a few! I’m also very influenced by pop-surrealist artists such as Mark Ryden and James Jean, or illustrators as Edward Gorey and Nicoletta Ceccoli.

HM: Your work is dreamy, airy and fantastic bordering on dark and surrealistic. How do you feed such an active imagination and where does your inspiration come from?

KC:
My inspiration comes from everything and anything… it’s usually something unusual or odd that attracts my attention, and sparks an idea. But this little “something” can be anything really. It just happens out of the blue, and most of the time I’m not even able to trace back the train of thought that took me to that idea. That’s what you get when you daydream a lot, I guess! But once I’ve got the initial idea, that’s where the real work starts : I try to refine the original idea, to develop it and make it grow into something interesting, which can be quite different from the original idea I got.

HM: What attracts you to the out of the ordinary and fantasy? Different people find something entirely unique for themselves and I always like hearing a new answer on the subject.

KC: I have always had a soft spot for the misfit, the odd, the unusual. I’m someone who gets bored easily, and I like to be surprised, intrigued, interested. So I love everything that stimulates and challenges my imagination, that shows me something I have never seen before, that contains more than it looks at first glance. If it makes me dream, if it tells me a story, if it shows emotions that I can relate to, then I’m attracted to it… and that’s just what the out of the ordinary and fantasy does!

HM: All of your works center around a young fragile girl in a different scenarios and situations. What brings you back to this image and haven’t you been tempted to try painting a boy?

KC:
Well, I’m putting a lot of myself in my artworks, emotionally. When I draw, I completely relate to the character I’m drawing. So it doesn’t feel right and straightforward for me to draw a boy…! But I’m planning to try and include male characters in my artworks… I just need to take a large breath and dive!

HM: Most of your pieces are inspired by the 19th century and their style of dressing. What fascinates you about this era to bring your fans back to it?


KC:
I’m mainly fascinated by the aesthetics of 19th century fashion (and historical costumes in general – I’m in a big Renaissance period right now). I love complicated dresses, lace, frills, embroideries… I’m such a girl! Also, most of my artwork portrays girls that are somewhat misfits, strange creatures… and 19th century fashion, with its tight corsets, carries the idea of contention, constraint, pressure on women, which works well with the ideas and emotions I’m trying to convey.

HM: I consider your work otherworldly, like witnessing a bittersweet dream. As a host of a more fantasy oriented blog, I would want to know, what your stand with fantasy is. Do you plan to ever dabble into more classical fantasy as genre? The medieval kind.

KC:
To be honest, medieval fantasy was never really my thing. I do enjoy a good fantasy book or movie, and I love the work of many amazing fantasy artists… but it’s not something I picture myself drawing. I’m a romantic and dreamer at heart, and the codes of classical fantasy hold too much adventure and romanesque to really fit with the bizarre and the melancholy that come with my ideas!

HM: I always marveled your technique. What is your working process? Do you paint by traditional means or do you also mix in with the digital world?

KC:
For the past three years or so, I have been working exclusively with traditional media. I’ve tried digital artwork, but I’m just not very good with digital media, I’m afraid!

HM: Another completely customary question would be about your work process. How much does it usually take to complete a piece from start to finish and what’s your way of doing things?

KC:
My working process is rather simple: I sketch with a pencil on watercolour paper, I ink with various Indian inks, and then I colour with a mix of markers, watercolours, pencils and acrylics. I work a lot on textures and shadows by texturing and “dirtying” the artwork as a final touch. As for the time it takes me, it varies enormously depending on the size and complexity of the artwork. Painting an artwork can take to from 2 to 25 hours, from the moment I start sketching until completion. If you start counting from the moment I have the idea and keep it in a corner of my head to mature, it can go up to months!

HM: Following closely your blog I see that you have been a frequent victim of art theft, which is a very cruel form of piracy. How do you deal with these cases and also are there any means to prevent this from happening at large?

KC:
Unfortunately, there is no way that I know of to prevent art theft from happening. Internet is a gold mine for designers and so-called “artists” lacking imagination to find artworks they can take, claim as theirs or copy, and make money off. The best you can do is to make sure you protect your artwork the best way you can: no high-resolution files online, watermarks, and if possible, register your artwork. It won’t stop people taking your work, but at least it gives you legal leverage when it happens.

When it does happen, it’s a hurtful experience… especially because in most cases, there’s not much you can do. But it’s important to fight back and try to protect your rights, because the more people get away with it, the more they’ll keep doing it.

HM: The logic from the last question leads to the fact that you are quite popular professionally in the art scene. What are your professional heights and does art pay the bills for you?

KC: Unfortunately, no! I’m not all that popular in the art scene, to be honest, I’m still a newbie and it’s a tough world! Right now, I have a full-time job and I work as an illustrator on the side. I couldn’t earn my living with my artwork right now, unless maybe if I accepted every commissioned work offer I receive, including the ones that don’t really float the boat of my imagination. I prefer to keep a day job, and be able to choose only the projects that really interest me. Maybe someday I’ll be able to switch to more art, less day job… I’m thinking about it, but no decisions made so far. :)

HM: From your own personal site I have seen that you have had plenty of exhibitions back in 2008 and some scheduled for this year as well. What’s the feeling to be a part of an exhibition and how is your art being received?

KC:
Being part of an exhibition is amazing. It’s a great honor and a beautiful achievement. I’m very grateful to the people who gave me my chance and trusted me and my work so much (they know who they are!). My work was very well-received in convention art shows in the USA, I’m hoping to do more this year if I can. I also made my first gallery shows this year, from which I got good feedback and critics about my work, although sales weren’t amazing – a normal thing for a newcomer in galleries, I was told. Now it’s wait and see!

HM: To close off this session I will ask the frequent last question. What are we to expect from such a talented artist?

KC:
No disappointment, I hope! I’ll do my best! ;)
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