Showing posts with label japanese. Show all posts
Showing posts with label japanese. Show all posts

Thursday, November 26, 2009

"Bleach": A Window to Japan's culture

[Note:] I am sorry the images are so small. It is either that or monstrocities that jump over the post, which is not pretty. Also this contains spoilers as to later developments, so those that are already reading the series, best be careful for I will reveal some of the world building details and images that appear later on. However the spoilers are inclusive and if you haven't picked up the series and would want to the concepts will be vague enough to not spoil the fun.
------------------------------------------------------------------------------------------------
While the “Japanese Reading Challenge” yet has to reach the finish line and I am yet to pick the books I have included in my reading list I decided to take a stab on Japanese culture with a critical overview slash essay slash review on the second longest running manga series Japan’s produced “Bleach”. What I am about to do here is using "Bleach" as a large enough basis to try and paint a cultural picture of Japan.

But first some statistics to illustrate why a conventional review with blurb and plot nitpicking here wouldn’t be functional. “Bleach” published its first issue back in 2004 and since then it has amassed more than 40 volumes, which translates to 383 issues and when we do the math we arrive at the staggering total number of 8’043 from its first to latest issue. Do I need to say that the series is in no way nearing its end? These pages mean that there several major story arcs that propel the series and numerous minor story arcs, which enrich story and world. I’m quite certain that if one would start to count the number would pass the one hundred mark.

Here I would begin with my exploration in Japanese waters. Even from production you can spot the obvious differences with the West. Japan is built upon productivity, perseverance and consistency. Tite Kubo is both writer and chief artist and has been on this project from issue one, which is something unthinkable to happen in the US for instance, where all major comic book series change several artists and writers, which also reflects on the series’ tone and the arcs. With “Bleach” everything is intricately spun together, each detail put with care and with meaning and the consistency with world, characters and background is faultless. To me this is a highly evolved plotting that surpasses most of what I have read in novels.

“Bleach” begins small scale in order to introduce the reader to the setting and what we have is a Good vs. Evil world inhabited by Hollows and Shinigami. The equation is quite simple. The Shinigami [typically spirits in Japan mythology which are death personified] are the spiritual enforcers, which give human souls spiritual burial and send them off to Soul Society, but also have the task to locate and exterminate all Hollows. Being the primary threat in the series the Hollows are corrupted spirits bound to Earth, suffering from hunger for human souls.

Images below portray how the typical Hollow looks like. Although they vary in size and form the most common elements in the Hollow appearance are the mask that conceals the spirit’s identity, the skeletal exoskeleton and no human resemblance.

The Shinigami can be recognized for the samurai uniform and the sword [Zanpakuto] they carry, which is the manifestation of their souls and thus has unique capabilities. I also need to point out that each sword has a name and knowing the sword’s name is the key to access the rather awesome super powers stored within.

Enter Ichigo, a loud mouthed teenager with a Melinda Gordon thing going on for him, who is forced into a battle for his family’s safety with a Hollow and becomes a Shinigami, when the one assigned to kill the Hollow [the obnoxious and equally loudmouthed Rukia] fails and has to bestow Ichigo her Shinigami powers.

A bit long winded, but understandable in the manga. From this moment on Ichigo has learn the ins and outs that come with bearing a big magical sword and the lessons occur through a mixture of drama and slapstick, both over the top grave and hilarious. Which leads me to the second point about Japanese culture. Emotions and personality traits are never subtle and are intense, over the top and punch through the reader. Something mildly sad is taken with the emotional response one would show when someone has died and actual death is met with some kind of detonation inside the character’s heart. An extrovert is a hyperactive bouncing ball that spurts verbal diarrhea at high decibels. A promise is an actual almost physical bond, which must be kept at the cost of everything. The list goes on and on.

However if one wants to learn about Japan mentality and emotional culture, it would be best to focus on the Shinigami, which as stereotypical good guys embody every virtue that can be found in Japanese society. Honor, loyalty and friendship are the persistent elements here and are proven to be sacred through each battle, conversation and flashback. Hierarchy is met with respect and is not oppressive, shown through character dynamics and the general devotion the lieutenants express towards their captains without following orders blindly, but being partners to the captains. It may be a bit farfetched, but “Bleach” preaches the virtues of obedience in the perfect hierarchical society, also not unlike the social reality in the country. Not only this, but is also not random that the Shinigami are modeled after the samurai, who are famous for their bushido codex, which binds the individual to live and show frugality, chivalry, mercy. In that sense the good guys in this story are the concentrated essence of the virtues the Japanese believe in.

Pictured: Shinigami attacking the traitor Aizen

Ichigo is not quite a Shinigami, but as the plot thickens he’s grown to be accepted and shown respect, which is yet another model, which reflects Japan’s mentality and reality. In Japan the focus heavily falls on education, since Japan is highly modernized and it can offer much to those with the intellect for it, hence why so many geniuses seem to spring there and why a fixation with high school stories in manga and anime exists. The youth is treated to rigorous mental preparation to enter the best schools, universities and later on land the best positions. And this is not achieved by playing video games, but by hard work. This is what Ichigo as a character represents. With perseverance, hard work and focus one can achieve anything in the world. If you can steel your will, believe that a task is in your power to perform and do it because you have to, then no obstacle in life can stay in your way for too long. Of course withstanding the high tides has to be done with honor, fair play and respect towards who is your enemy.

Pictured: Ichigo with his sword in Bankai mode.

As the story steams on and the world complicates the reader is introduced to another face that is Japan and this is the dark side so to say. Enter the Arrancar, which are a Hollow breed with Shinigami powers and become the main antagonists in the series. Unlike the original Hollows what we have here are humanoid beings with enough intellect to reason and are not led by a blind hunger for souls. The Arrancar are not animalistic in that sense. They have a sense of self and know what they are doing, which makes them cruel murderous bastards, each of the deadliest top ten incorporating a certain negative trait that can be found in humanity. There is no loyalty between them. They like to quarrel and when one falls it is welcomed as wonderful show and is usually staged by fellow Arrancar. Their function beyond the story is to act as a contrast and underline and emphasize on how abiding the moral code and holding sacred the virtues the Shinigami embody. Plus the fact that Shinigami always have the upper hand and do prevail most of the time show that Good is always going to win over Evil.

Pictured: Arrancar

I think I did a good job at deciphering the moral blueprints, but let’s move on to imagination and intellect. First, Japanese people are all for symmetry, which is shown through the thesis and antithesis principle in the world building department. The Shinigami and the Hollows are on polar ends. Both fight, but the latter do it because it is in their instinct to do so, while the former do it because of necessity to preserve peace. It’s the usual order vs. chaos. Civilization versus savagery. On an idea level we have Arrancar and Vizard. As I have stated the Arrancar are Hollows, which managed to develop Shinigami characteristics. The Vizard have once been Shinigami, who have cultivated Hollow masks and so augment their original powers. It is this genius juxtaposition, which has me entirely enthralled within the series and once again proves that the Japanese know no boundaries, when it comes to creativity.

Pictured: The Vizard

Last point I would like to illustrate here would be the massive scale, on which “Bleach” is functioning. This is a whole theme for Japan, which for a land so small is actually a country fascinated with HUGE [yes, I do believe they are overcompensating for something]. It has humongous buildings, big robots and their culture has spawned Godzilla and the mechas, so it’s no wonder that “Bleach” has 384 chapters, that the cast features more than 50 characters, that the swords’ capabilities can outrank a nuclear bomb in devastation and battles are bigger and flashier and more apocalyptic with each chapter. This story is swallowing steroids and engorging itself into Biblical proportions, which is why I love it. It climbs a mountain top, blows my mind completely and then I wait in anticipation how it will top that and for the run I have had here I know that it is capable of being bigger.

Pictured: Bad Ass Bankai [the final level of power a sword can manifest]

This concludes my exploration of “Bleach” as a dense guide book to Japan as culture and country. Thank you for bearing with me.

Friday, March 20, 2009

Artist Corner: Maeva

This weeks "Artist Corner" proudly presents another French artist, who draws inspiration from and expresses herself with the widely popular anime manga genre. I was left spellbound by her traditional pieces and intrigued by her digital work, so I had to take her interview as soon as possible. So here goes; here is Maeva... *cheers*

Harry Markov: Hello and welco
me to my virtual chair. I hope you have a good time. So once again thank you for accepting my invitation. I don’t recall talking to a manga and comic book artist before, so it is a pleasure, but before we go explore the world of art, let’s start with the mandatory ice breaker. What was your first encounter with art for you to make the decision to become an artist?

Maeva: I don’t recall I ever asked the question myself. I came to it naturally. When I was young, I watched cartoons on tv, and I reproduced all I saw there. I’ve always loved it and the desire to make a living of it came to me very early.

HM: Will you be as kind as to share a bit about yourself? Who is Maevachan and what meaning does this handle carry, when you created your DA profile?

M: For the pseudo (maevachan), my first account on DA was composed of my first and my last name, but I don’t liked to use my last name and I always sign my drawings with my first name. “Maeva” was already used by someone else, and at the time, a friend of mine used to call me “Maeva-chan” all the time, and so I chose to use it as my pseudo.

HM: I rummaged through your website and found out that you have managed to publish two volumes of original comic book material in your country France. Can you tell about your comic book?

M: These are one-shots. The first one “Les Elfes de Miloria” was published in 2007, and the second one “Fleurs de fées” will be out in april 2nd of this very year. Both stories were written by my friend Ylric. I did the drawings and the color of the first comic and the drawings only for the second one (lack of time, I have a part time job in the same time ). I know I still have a bunch of things to practice on my artworks, a ton of things to learn but I’m so glad I was able to publish these 2 stories.

HM: Even though you have two publications I have to wonder how art fits in your life. Do you have a day job or manage as a freelance artist and independent comic book artist?

M: I can’t live correctly with my art and comic so yes, I have a part time job too. Being a freelance artist is a wonderful experience but sometimes it can be really hard. You always have to work on future comic projects and find a publisher who have faith in your work. So when you have no comic contract for some months, you need to have another job that pays your bills!

HM: Who are the artists that shaped your work and made your artwork what it is today?

M: A lot of japanese illustrators like Nobuteru Yuki (Lodoss, Escaflowne …) and Inomata Mutsumi (she is working on some design on the “Tales of” game serie) when I was younger. Now my personal art goddess is Ayami Kojima ~ She is the character designer of the “Castlevania” games published by Konami. I just love her style, gothic, horrific, bloody and graceful in the same time. She is doing lots of illustrations for various magazines too. I also like Eiichiro Oda who draw One piece, for the way he puts his comic on page, it’s so creative and dynamic, a real genius. Well… There are plenty of authors I like, and a long list would be painful to write ^^

HM: It is completely obvious to me that there is a strong Japanese influenced vibe in what you do. How did it happen? How were you hooked to try this direction in art and adopt it as your own?

M: I never asked myself the question. As I already said it earlier, when I was a child, I spent a lot time watching japanese anime on my tv. We had a really popular tv show in France at the time and I discovered a ton of different cartoons. I was so happy to make fanarts, creating my own characters and all. I found in this “japanese style” a way to feel and express myself I never found in another style. For the rest, you draw again and again and again, you practice a lot, you learn new things, you find new authors you really like and finally, after many years, you come to develop your own personal artstyle. It’s all about hard work and passion !

HM: This may be a trade secret, but I will ask nonetheless. To me manga and anime look easy enough to be used to practice as a rookie artist. Of course the simplest things sometimes are hardest. What is the one thing a person should know about manga and anime art?

M: Well… Manga may look simpler than other styles, but as with every style, you have to work hard on it, understanding proportions, etc… I never chose this style for its so-called “simplicity”. Well, the only advice I can give is : WORK HARD !!! ; )

HM: The only connection between all the artists I interview is their love for the fantastical and magical. What is fantasy for you and with what did it attract you?

M: Fantasy for me is related to all the magical creatures, of course. And if I had to pick the creatures I like most, it would be vampires. I love dark atmosphere, horny characters and organic deformations when I can add them on my artworks… and melancholy. I’m really emotional, maybe a bit tortured too in my poor little head, and these kind of dark subjects are those I really like to work on. I also like Elves, because they are graceful creatures. And Dragons. God, I love them but strangely, it’s rare for me to draw them. I know I need to practice a lot with those creatures.

HM: Where do you search for ideas for new projects? For that matter what other art forms inspire your work: literature, music, dance, etc?

M: Music first. I can’t draw without music. It helps me concentrate and have a special “feeling” with the picture I’m drawing or painting. I’m usually listening original soundtracks from movies, video games and anime. I also like to watch a lot of movies. I think they help me to understand how to create a good composition on my artworks in general and more specifically, on my comic books.

HM: After seeing your gallery I come to the conclusion that you jump from digital to traditional art for different projects. Which one is easier to do?

M: I like both and my skills are totally different depending on what materials I use. I think I will answer watercolors because I’ve been practicing it for many years now and it’s the best way to put my feelings in my pictures. I’m not sure I’m really clear here, but I always try to infuse each and every artwork I draw with a special feeling, and it seems people feel this best when I use my watercolors.

HM: In the same line of thought countless people have argued which one is better, digital or traditional. What do you think? Is either of them superior?

M: I think it’s pointless fighting about which is better, the only good way to color is the way you like. Personally I’m a watercolor artist from the start. I wasn’t very attracted by painting digital pictures. But finally I tried and I found a lot of nice ways to color my art with my computer. Now I’m really happy because I’m able to work with 2 different methods.

HM: You are a part of a comic book team and are in charge of art. How does it feel to be working in a team and having to take into account the opinions of others? How does the writer, colorist, artist and all the other work together? Can you share some experience?

M: Well first you need to know that Ylric (the writter of my comic’s stories) is a good and old friend of mine. We like the same things (anime, games etc…) so we have many references in common. It was simple to work together on our comic project. He is the one who starts the project, he thinks about a world, a plot, about the characters too and he lets me know. If I have some ideas I tell him. After, he has to work on the main story, and to put all of this in 46 pages (European comic format). I can work on the pages only when he is done with them (and when the publisher agrees, of course). For “Fleur de fées”, I had to work with a colorist too, so, fist, I explained to her how I saw the colors on my pages. I tried to let her do her job as freely as possible. I gave her indications and tones I wanted her to put here and there but if she had a better idea, I was totally opened to what she had to say. I think it was a great experience for both of us. In the end, my art and her colors worked really well together !

HM: To continue my thoughts, I am curious about forming the sheets and boxes in a page. To a reader putting a story in drawn boxes is the easiest thing in the world. I once thought so too, but you have had experience with it. What’s the science behind successful portrayal of the story in boxes?

M: I’m not sure. I never thought it was hard to do. I mean, when I read Ylric’s stories, I see each case in my head and the way I will draw them. Maybe it’s because I’m reading a lot of manga but the construction of a page comes naturally to me. And thanks to Ylric, I’m free to build the pages the way I want. He only tells me what’s inside each page (+ dialogues) and after, the organization is all mine. The main thing is that you need to cut your sequences and images in a logical way and make good transitions between them, so the reader won’t be lost.

HM: I also have to wonder what your current projects are. What can we expect?

M: I hope I will be able to work on a new comic project soon and I would love to publish an artbook too (to tell you the truth, I have more the spirit of an illustrator than a comic artist). I would love to work as a video games designer too but, let’s face it, this part is going to be the most difficult to accomplish!

Thank you.

And with these final hopeful words another installment of "Artist Corner" ends. Stay tuned for next edition...

Monday, March 16, 2009

"The Lords of the Sands of Time" by Issui Ogawa

Title: The Lords of the Sands of Time
Author: Issui Ogawa
Genre: Science Fiction
Pages: 203
Publisher: Haikasoru

Summary:
Sixty-two years after human life on earth was annihilated by rampaging aliens, the enigmatic cyborg Messenger O is sent back in time with the mission to unite the humanity of past eras—during World War II and in ancient Japan, even back at the dawn of humanity—in order to defeat the alien invasion before it begins. But amidst a future shredded by war, love also waits for O. Will O save humanity only to doom himself?


Classification & Literary Class: This is the second Japanese sci-fi title I had the pleasure to receive and review for the July launch of the new VIZ Media imprint “Haikasoru”. As I stated in my review of “All You Need is Kill” sci-fi in Japanese culture is something beyond the usual understanding of it and the way it is shaped and presented. Some of the characteristics such as density and concentration of content and heavy packed internals resurface, but in “The Lords of the Sands of Time” there is more action, more dialogue, more military strategy and action, plus the trademark dramatic tension.

Though similar to “All You Need is Kill” in its exploration of time, “The Lords of the Sands of Time” explores another spectrum of time: time travel and the alternative timeline theory. For me it was interesting to explore the alternative Earth’s survival strategy and the irony in the whole enterprise that the human saviors are in fact pretty darn good composed androids [AI]. Time is the most speculated and mysterious element in the universe and everyone is free to interpret and label it as they will. In “The Lords of the Sands of Time” author Issui Ogawa takes the reader on a journey through too many time lines, too many alternative Earths too different from our own, until there is no going back from.

Characters & Depth: Considering the length, it would be surprising to encounter more than three or four fairly well developed characters. Yet every name you will read on these pages can easily be attached to a real person. Though Spartan in the storytelling mechanics and scenes, “The Lords of the Sands of Time” manages to create three dimensional characters or so at least I perceive them as. From the protagonist Orville to the secondary characters like Alexander.

Intriguing to read about was Orville’s growth and development, considering the fact that he is not a human, though he is engineered as a replica of the species, yet he fights for this race without any reason to feel burdened apart from the purpose of his creation. In a sense this is a modern Pinocchio, who discovers what it means to be human and for the audience it is the rediscovery of our purpose. But I won’t delve deep into the psychological implications of such a character and the intent of the author.

There is a lot of ingenuity behind the storytelling technique. The novel itself develops through two main storylines. Orville’s desperate attempts to stop the world’s destruction in Ancient Japan and his journey from the future down through time line to time line, losing battle after battle. There are constant jump from age to age, from state of mind to state of mind, yet all feels right and organic. Through this complexity Ogawa builds an almost invisible love triangle between Orville, the shaman queen in Japan Himiko, who shares his bed and Sayaka, the woman to teach him love and the idea of humanity, who remains as a connection to the world he left and won’t return to ever again. Since this occurs mostly in Orville’s heart, being torn like this between past and present, I can say it is at least a subtle triangle.

Worldbuilding & Believability: In this category two major elements play hard to grab the attention and claim Issui Ogawa mastery over the genre. First one is the sci-fi credibility and the mechanics behind the technology and the story behind the invasion. Second one is actual historical authenticity with known facts about the ages Orville has been to.

On both accounts “The Lords of the Sands of Time” offers entertainment for those, who value worldbuilding. As a person, who loves being shown how the impossible in our world would function with iron logic in another world, I had a kick out of the sci-fi elements. Starting with the back story of the survival from the invasion and then moving down to the specifics such as the blueprints of the Messengers and the theory behind time travel, I literally got transported in a world all together. Time travel is an interesting enough hook to read a novel, but waging wars across different time fragments and applying strategy to something so changeable and fickle is a whole new level for me.

History wise, though my opinion is of no consequence, since I am not particularly fond of the subject, I feel that Ogawa did a formidable job portraying human society before the first invasion, during World War ІІ and in Ancient Japan and Egypt.

The Verdict: Despite the cultural differences, which caused me some strange moments to adapt and get used to the methods, I had a fun time with “The Lords of the Sands of Time”. There is not much I wouldn’t give a shot and from the author’s side everything has been tweaked to perfection. Within the pages, there is some small bit of universal truth about the world of man and his mentality.

Sunday, March 8, 2009

“All You Need is Kill” by Hiroshi Sakurazaka

Title: "All You Need is Kill"
Author: Hiroshi Sakurazaka
Genre: Science Fiction
Pages: 169
Publisher: Haikasoru

Summary: When the alien Gitai also called Mimics invade, Keiji Kiriya is just one of many recruits shoved into a suit of battle armor called a Jacket and sent out to kill. Keiji dies on the battlefield, only to be reborn each morning to fight and die again and again. On his 158th iteration, he finally sees something different, something out of place—a female soldier known as the Full Metal Bitch. Is she the key to Keiji’s escape or his final death?

Classification & Literary Class:
I had a very hard time starting this review. There is much to say and reflect upon, yet “All You Need is Kill” is unlike most novels the American and the European audience has had experience with. Prose, length, storytelling, characterization, internals and general take on the genre; all these elements create unfamiliar alien scenery, which needs discovering and an adventurous spirit to experiment with the unknown.

Science fiction is as wide as the universe it explores, virtually endless and while the Western culture has taken up the undying space exploration themes, colonization and the such, the Eastern have adopted the apocalypse by aliens/humans and made it their own. Try an anime and you will see what I am talking about. “All You Need is Kill” portrays the final stand of humanity against an invading alien force, devoted to turning Earth into a colony. In a sense this is military fiction, but it doesn’t get boring or falls into cliché.

The Japanese are known for their brevity in literature, mostly with the worldwide celebrated haikus, but their sense to get down to the point and write the distilled and concentrated essence of their topic crosses into speculative fiction. Sakurazaka builds his novel more around the internals of the characters and how they process the occurrences in their life much like a report. Compared to what we are used in the West dialogue is overall scarce and actual combat scenes are also few in number, but Sakurazaka creates the illusion that writing war and combat scenes is like the easiest thing in the world.

Despite its 169 pages by Hiroshi offers a full novel experience much like any title ranging from 300 to 600 pages. This proves to show that length in literature is quite subjective and the page count steps down in importance to the use of words, which combination will reduce an idea or image to one concise power pack to the reader.

Characters & Depth:
Remarkable in “All You Need is Kill” is the rapid character evolution. Keiji on page one is a rookie with no battle experience and meets his death in a cowardly manner, while Keiji from the last chapter is a veteran with steel nerves and body turned into a killing machine. This metamorphosis once you have invested all your enthusiasm in the story is invisible so to say. You pick up a change, but it is so natural given the situation that he is in a time loop and every day is a struggle to end it. But once you stop to think about it you get the wow effect. At least I have. This wouldn’t have worked, if the novel itself was longer.

The story is told in third person POV and changes from Keiji to Rita aka the Full Metal Bitch, who has become a legendary soldier, because a time loop herself. Her role in the novel is quite interesting and dramatic following the guidelines of Japanese sense of tragedy. She highlights the events that occur in the time loop through her own experience, which gives credible explanation to the constant resurrection of Keiji. Being a tough person in the present, by the same rules we are introduced to her own personal anguish and shattered existence. In the end Keiji and Rita represent two aspects of the super soldier, Keiji is the process of hardening yourself and carrying an unimaginable burden, while Rita is the broken person left in the process. There is this yin-yang polarity so to say.

Worldbuilding & Believability: I wasn’t a great fan in the beginning, when I found out this whole book will revolve over a battle that repeats itself around 160 times. I have seen the idea done before in the show “Tru Calling” and in some movies I don’t remember very clearly, so I wasn’t charmed. But then again the focus came on the internal development of the character and how he tries everything to stop waking up every day on the same date before the same battle. If you view it gamer terms, it’s having to reset the same level 160 times and every time gain new experience after failing, try new strategy and develop mad skills.

The Mimics are the core of the very problem. In the book they are described as dead bloated frogs and are basically made out of nanobots and have evolved from a remodeling tool for colonization to weapons. They even have the technology to reset time and are the culprits for the constant time loops. I won’t say more, because the whole situation is definitely more complex than that and offers twists and thrill rides that leave you “awesome”-ing all the while.

Perhaps the last element in the whole world now that we mentioned the aliens and time loops is the so called Jackets. They are your simple full battle armor with major artillery and a constant in the whole novel, plus they create this whole subculture in the army with special training system, slang and all that to make it interesting.

The Verdict: I love it and advise people to give it a chance. Speaking from a globalization point of view, now more than ever we have the ultimate freedom to touch another culture and explore it. So take a chance and see how the other side of the world does it. You know you want to.

IMPORTANT: This novel is scheduled as one of the first releases of the new Viz Media imprint Haikasoru in July, which will bring the popular Japanese fantasy and sci-fi titles into the US Market. So to make it launch with a big bang spread the word and preorder.

Wednesday, March 4, 2009

The Sandman: The Dream Hunters

Human society has this little kink to pick up people, put them on a pedestal and worship them as private gods. Business entrepreneurs wet themselves when they hear Donald Trump; young gadget pioneers kiss the picture of Bill Gates and so as you can see every social sphere has its own pantheon. I personally bow down in front several geniuses in literature as every writer in the making does. The Pantheon of Fantasy has names, which have built either the foundations or elevated the quality and reputation to a Nirvana for all readers, but there is one name, which can be spelled as magic. Neil Gaiman.

I know him to be a genius and yet I haven’t read anything, even though I posses some of his works. Now I spent the most enchanting afternoon in my life with his adapted four issue mini-series “The Sandman: The Dream Hunters”. So far I hadn’t had the chance to read anything from the Sandman world and I am not disappointed. An opinion is a subjective material and more often than not I have been disappointed from hefty praise. Neil Gaiman deserves his praise.

In the Dream Hunters we are introduced to an authentic Japanese tale with its shapeshifting animal spirits with mischievous behavior, but good hearts, the demons of the night, the countless gods and entities and a platonic love tragedy. Through manga, anime and even some prose experience I have a certain feel for all that is Japanese and I could have been fooled into believing that Gaiman is in fact native to the spirit of the land.

Originally an illustrated novella, “The Dream Hunters” tells about the love of a kitsune, a shapeshifting fox spirit, for a young monk at a small temple. When a powerful onmyoji, a Japanese mystic with diverse skills, seeks a way to chase away his own nameless fear and wishes to kill the monk in his dreams, the fox begs Morpheus for help and sacrifices her own life in order for the monk to live out of love. However the monk also shares secret devotion after seeing the fox in her human shape and dies so that she could live. Slain by anguish the kitsune seeks revenge and through trickery ruins the onmyoji and afterwards the reader is offered alternative endings to how the story can end. Will the monk and fox be together in the afterlife or not? It is up for the reader to decide.

I can definitely call this a comic book for intellectuals as it carries the distinct Japanese art of applying wisdom to any given situation with great quintessential thoughts that can be applied in our own daily life. Gaiman is a genius and P. Craig Russell adapted the novella in comic book format in quite the captivating way. I can only imagine how hard it must have been to ease a work from one medium into another and still make it work. Plus the art work is beyond words. I am not an expert in line work and color work, but from my point of view as a reader, who is on the receiving end I am with my jaw at my knees and loving it. I am probably repeating myself, but I can describe it as old style Japanese print art with its sense of tranquility.

If I have the opportunity, I will buy the novella and be swept away by the magic of it all. This is something not to be missed.
Related Posts with Thumbnails